![]() ![]() We set up the scene in the viewDidLoad method as shown below. Next, declare the following properties in the ViewController class. Open ViewController.swift and import the SceneKit framework. Name the project, set Language to Swift, and Devices to Universal. External content: Blender manual, Cycles. Setting Up the SceneĬreate a new Xcode project based on the iOS > Application > Single View Application template. If you are looking for a beginners guide, I would encourage you to start in the Blender manual and then check out my article on the light path node. By implementing these features, you can create interactive and dynamic 3D content rather than static objects like you did in the previous tutorial. In this tutorial, I am going to teach you about some of the more complicated-but also more useful-features of SceneKit, such as animation, user interaction, particle systems, and physics. ![]() In this tutorial, I assume you are familiar with the concepts explained in the first part, including setting up a scene with lights, shadows, cameras, nodes, and materials. When updating an input field or the animation nodes, changes are highlighted through a. This is the second part of our introductory series on SceneKit. How to export 3D model with animation to. ![]()
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